![]() He lends Kate the use of the co-pilot ejection seat to launch her back to the train before Ivan and Igor can escape. Followed by the youki, which Kate names Youki, Kate works her way across a river, manages to avoid being eaten by a bear, and is reunited with her old friend Boris, whose flying wing crashes nearby. Kate finally catches up with the train, but it collapses a bridge when it grinds to a halt, stranding Kate on the wrong side. Kate is able to follow them using a gangcar powered by a friendly animal called a youki, a cross between a seal and a bear. Two thieves, Ivan and Igor, hijack the train while she works, intending to reach Syberia and make a profit from the mammoth ivory. Things go from bad to worse when Kate is asked to fix some mechanical automaton horses on Hans' behalf. The patriarch of the monks refuses to let them leave, but Kate improvises a sled from Hans' coffin to get him down the mountain. ![]() Though this man has died since then, Kate obtains his notebook and makes an herbal candle to help Hans. ![]() Kate learns from Hans about a friend of his at the monastery that knows Youkol medicine. Worse still, the patriarch deems him a lost cause and figures that skipping straight to spiritual salvation is the best course of action. However, the old patriarch and his strict adherence to his personal rules forces Kate to jump through hoop after hoop just to get him to look at Hans. From a little girl named Malka, Kate learns that the monks at the monastery on top of the nearby cliff can heal Hans. However, Hans falls ill and must be treated before they continue. With helpful instructions (but no real physical help) from Hans' automaton train engineer Oscar, Kate is able to wind and load the train with coal. Kate begins at a small frontier town called Romansburg. Syberia II continues the adventures of American lawyer Kate Walker from the first game as she abandons her increasingly stressful life in New York in order to accompany an eccentric inventor to a remote land in Russia known as Syberia where surviving remnants of prehistoric mammoths still live. The game includes a recap of the first chapter, so therefore does not require the player to have experienced the first game. Stylistically identical to the first Syberia, Syberia II improves upon the first game by introducing more realistic character animation. It is a third-person puzzle-solving game. Syberia II is a 2004 adventure game conceived by Benoît Sokal and developed by MC2-Microïds, and a continuation to Syberia.
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